Super NES
4th Generation Console
Introducion
In 1991, the SuperNES was release to the North American market, some two years after it was released in Japan with the name Super Famicom. It was released in Europe one year after the North American market. More importantly, the SuperNES came to the important North American market two-years after Sega released their Sega Genesis.
The SuperNES very quickly took over the Japanese markets. Competition in North America was a little more even with each console battling it out with software restrictions and their own in house game series. In fact, the SuperNES soon had a huge library of games in its inventory due to its ease to program and its impressive graphics abilities.
What made the SuperNES impressive were its scaling, rotational and rendering effects. Scaling and rotational effects were possible with its 8 different pallet modes: know to the community as layer-7. 3D rendering came later through the enhancement chip allowing the SuperNES to compete with the 32-bit consoles.
The SuperNES sold 50 million units before production ceased. The successor to the SuperNES was the Nintendo 64.

Date Range: 1990 - 2000
Release Price: US$199
The SNES was Nintendo's 16bit gaming console, which did well, but suffered increased competition from Sega. Nevertheless, the Super NES was the most popular 16-bit gaming console in the third generation.
Product Specs:
- 512 x 224 video
- 8-channel sound
- 3.58 Mhz processor
- 32,768 colours
- 128KB RAM
- 4MB ROM
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